SHERLOCK: THE MIND OF MORIARTY
Bearded Kitten
London
2023
SERVICES:
Show Control Design
Game Mechanics
Consultancy
Software Development
Programming
Tech Installation
Training
About
Based on the popular BBC TV series created by Steven Moffat & Mark Gatiss, starring Benedict Cumberbatch & Andrew Scott. This was a follow up sequel game to the original Sherlock: The Official Live Game. Players need to escape from the internals of a supercomputer that houses a digital version of Moriarty‘s brain. They travel through different memories from the BBC show, whilst solving puzzles along the way.
The System
Wearing Many Hats
We were not only providing show control but we took on the roles of the lighting, sound and video departments. We programmed and installed a complete show control system to directly drive lighting, sound, video, touchscreen games and all the electronic puzzles.
Dynamic Difficulty
We worked closely with the creative production agency Bearded Kitten, who were creatively designing the experience and building the set, to handle all the technical elements, including building a powerful show control dashboard for the games masters to use to adjust the difficulty of puzzles live, so that they could dynamically adapt the experience to suit the skill level of the players while the game was in mid-flow..
“In World” Hints
There are a few features of which we are particularly proud. One puzzle featured a smartphone that Mycroft used to communicate with the players via text. Using the COGS Media Master app, we created an exact replica of the iOS messaging app, which could respond dynamically to messages and phrases that the players ‘sent’, eventually triggering the next part of the game when they texted a particular phrase.
Language Selector
We were also able to provide a custom system that allowed the games masters to select a language that they wanted to deliver the experience in, which would then automatically insert appropriate subtitles on video footage and adjust the translation of all text hints delivered via the in-room monitor, allowing the experience to be delivered in any one of a wide range of languages.